Thursday, September 12, 2013


Eric Buttelman                                                                                                                                          GDD110

My game

 

AGE OF RAGE

GAME TYPE- tower defense/reverse

THEORY OF GAME – tower defense style game but you can choose to be the defenders with the towers or the attackers sending out troops

BASIC STORY - a tribe of goblins and orcs are attacking a dwarves city in search of treasure, the dwarves want to protect their riches, which they have worked very hard to gain away from the marauders.

POSSIBLE PLAYER TYPES-  DWARVES-  archer tower, mage tower, catapult, artillery crossbow , throwing axes, dragon tamer tower, gold miner to produce extra money,

GRNOME TOWERS- heavy cannon, ground traps, money multiplier, glue trap, oil dump, basic machine gun , storm harvester

GOBLIN AND ORC UNITS – infantry, mini riders, scouts, goblin raider, orc infantry, heavy, wolf rider, mammoth master, black magic man, general,

 

BACKGROUND – The dwarves city of Azrum ruled by king Thonir is a very wealthy city that has been at war with the tribe of krullmud compiled of Orcs and goblins living together there ruler is karggru a massive and powerful orc who commands hundreds of thousands of troops who make their money and thrive on destroying other cities.

SETTING- middle earth , there will be many different settings for example the front gates of Azrum, the catacombs under the city  the inner city walls,  the first are out the city will be a grassy pain like are with lots of little hills and crevices or the attacking forces to hide and come out of. The front gate of the city will be a very rocky clif like area carved into a mountain and designed to defend against such attacks

The under city catacombs will be like rocky caves and burial tombs where ancient Dwarves armies have been buried,  there will be many different paths to take as ar and attacker but some may lead to traps and ghosts while others will lead into the city, there will be less places to place towers because of the tight quarters

 

Other ideas of later development- possibly ability to send out defending troops for army style combat similar to the game play in the iPhone app trenches if the goblins win and take the treasure mabye the dwarves/goblins can than attack there tribe to try to take it back allowing for more dwarves troops and  goblin towers

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