Monday, September 30, 2013

for my title screen animation, i used the fog as the scroll for the select menu to represent the "fog of war". the dragon n the background, that fly's across the screen gives a sense of era and an idea of whee the game takes place. the cannonball and the bolder being flung by the catapult show the conflict between the two sides shooting at each other.

Wednesday, September 25, 2013



my title screen shows the two major fighting factions in the game side by side. the animation in my final product will include the flying of the bolder the cannon ball and the dragon across the screen. there will be an arrow or some animation to indicate your menu selection. as you can see my games animation os very similar to that of world of warcraft, seeing as most of my buildings and images are pictures from the game

Wednesday, September 18, 2013

the green on the orc and the dwarfs orange  hair stand out against the light paper of the background
 i have realized that my main colors is the sandy look from the paper and most of the landscapes  with distinct standing out colors in the middle land scape and from the dwarf and the green from the orcs skin

the dark black in the center image stands out from the lighter colors of the buildings in the left image and the brown/green grass in the right image.  
the green of the orc and the orange of the dwarfs hair stand out  from the paper background



In this picture of the very popular game, World Of Warcraft, the artists chose  there colors very specifically and with great thought. the deep red sand of the land sets the main toe for the background with a lack sky above it representing the emptiness of space. the sun in the center draws he viewers eye to the left side of the screen. the green of the orc stands out from the background since its such a different color making it look like the orc is pooping off the screen.

Thursday, September 12, 2013


Eric Buttelman                                                                                                                                          GDD110

My game

 

AGE OF RAGE

GAME TYPE- tower defense/reverse

THEORY OF GAME – tower defense style game but you can choose to be the defenders with the towers or the attackers sending out troops

BASIC STORY - a tribe of goblins and orcs are attacking a dwarves city in search of treasure, the dwarves want to protect their riches, which they have worked very hard to gain away from the marauders.

POSSIBLE PLAYER TYPES-  DWARVES-  archer tower, mage tower, catapult, artillery crossbow , throwing axes, dragon tamer tower, gold miner to produce extra money,

GRNOME TOWERS- heavy cannon, ground traps, money multiplier, glue trap, oil dump, basic machine gun , storm harvester

GOBLIN AND ORC UNITS – infantry, mini riders, scouts, goblin raider, orc infantry, heavy, wolf rider, mammoth master, black magic man, general,

 

BACKGROUND – The dwarves city of Azrum ruled by king Thonir is a very wealthy city that has been at war with the tribe of krullmud compiled of Orcs and goblins living together there ruler is karggru a massive and powerful orc who commands hundreds of thousands of troops who make their money and thrive on destroying other cities.

SETTING- middle earth , there will be many different settings for example the front gates of Azrum, the catacombs under the city  the inner city walls,  the first are out the city will be a grassy pain like are with lots of little hills and crevices or the attacking forces to hide and come out of. The front gate of the city will be a very rocky clif like area carved into a mountain and designed to defend against such attacks

The under city catacombs will be like rocky caves and burial tombs where ancient Dwarves armies have been buried,  there will be many different paths to take as ar and attacker but some may lead to traps and ghosts while others will lead into the city, there will be less places to place towers because of the tight quarters

 

Other ideas of later development- possibly ability to send out defending troops for army style combat similar to the game play in the iPhone app trenches if the goblins win and take the treasure mabye the dwarves/goblins can than attack there tribe to try to take it back allowing for more dwarves troops and  goblin towers