for my title screen animation, i used the fog as the scroll for the select menu to represent the "fog of war". the dragon n the background, that fly's across the screen gives a sense of era and an idea of whee the game takes place. the cannonball and the bolder being flung by the catapult show the conflict between the two sides shooting at each other.
Monday, September 30, 2013
Wednesday, September 25, 2013
my title screen shows the two major fighting factions in the game side by side. the animation in my final product will include the flying of the bolder the cannon ball and the dragon across the screen. there will be an arrow or some animation to indicate your menu selection. as you can see my games animation os very similar to that of world of warcraft, seeing as most of my buildings and images are pictures from the game
Wednesday, September 18, 2013
In this picture of the very popular game, World Of Warcraft, the artists chose there colors very specifically and with great thought. the deep red sand of the land sets the main toe for the background with a lack sky above it representing the emptiness of space. the sun in the center draws he viewers eye to the left side of the screen. the green of the orc stands out from the background since its such a different color making it look like the orc is pooping off the screen.
Monday, September 16, 2013
Thursday, September 12, 2013
Eric Buttelman GDD110
My game
AGE OF RAGE
GAME TYPE- tower defense/reverse
THEORY OF GAME – tower defense style game but you can choose
to be the defenders with the towers or the attackers sending out troops
BASIC STORY - a tribe of goblins and orcs are attacking a dwarves
city in search of treasure, the dwarves want to protect their riches, which
they have worked very hard to gain away from the marauders.
POSSIBLE PLAYER TYPES-
DWARVES- archer tower, mage tower,
catapult, artillery crossbow , throwing axes, dragon tamer tower, gold miner to
produce extra money,
GRNOME TOWERS- heavy cannon, ground traps, money multiplier,
glue trap, oil dump, basic machine gun , storm harvester
GOBLIN AND ORC UNITS – infantry, mini riders, scouts, goblin
raider, orc infantry, heavy, wolf rider, mammoth master, black magic man,
general,
BACKGROUND – The dwarves city of Azrum ruled by king Thonir
is a very wealthy city that has been at war with the tribe of krullmud compiled
of Orcs and goblins living together there ruler is karggru a massive and
powerful orc who commands hundreds of thousands of troops who make their money
and thrive on destroying other cities.
SETTING- middle earth , there will be many different
settings for example the front gates of Azrum, the catacombs under the city the inner city walls, the first are out the city will be a grassy
pain like are with lots of little hills and crevices or the attacking forces to
hide and come out of. The front gate of the city will be a very rocky clif like
area carved into a mountain and designed to defend against such attacks
The under city catacombs will be like rocky caves and burial
tombs where ancient Dwarves armies have been buried, there will be many different paths to take as ar
and attacker but some may lead to traps and ghosts while others will lead into
the city, there will be less places to place towers because of the tight quarters
Other ideas of later development- possibly ability to send
out defending troops for army style combat similar to the game play in the iPhone
app trenches if the goblins win and take the treasure mabye the dwarves/goblins
can than attack there tribe to try to take it back allowing for more dwarves
troops and goblin towers
Tuesday, September 10, 2013
Thursday, September 5, 2013
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