Wednesday, October 30, 2013





my 4 reference images show some walls and than the floor and celling of my maze since its based off of a supermarket i may need to find other walls so it looks a little more different my maya render shows how they will if when i make the maze in maya they show the wall the celling the floor and a double wall

Monday, October 28, 2013

this is an example of what one of the supermarkets aisles will look like i will probably change the walls in other aisles of the maze so it looks like they sell other things and to make the maze a little easier. i think there are a lot of options i can use for walls because now a days supermarkets sell almost everything. and as i go the floor and the celling will obviously stay the same.

Wednesday, October 23, 2013

My game is about a  young boy  named Fillip Fatty. If you didn't realize that by his name Fatty is a fat kid and as you know  fat kids love candy. What he is trying to do is find a magical candy bar in the super market named MR Yummy and all Mr. yummy wants is to be eaten by Fatty because as a candy bar that is what  was made for. As you can tell my maze takes place in a supermarket and the character will be running through the aisles of the supermarket looking for the goal, Mr. yummy
but there may be sum unexpected problems as you go through the maze and as levels get harder for example there might be a dead end where a personal trainer is stationed which could end his quest, or he could come across his cheek pinching grandmother who will pinch his cheeks so hard he wont be able to eat anything for the rest of the day.

Monday, October 21, 2013


this castle could be very useful in many places. i could use it in the background of the game either as a section of broken wall or castle or i can even use it on the main maps as a place to put towers if i changed it to a top view of the castle.

Monday, October 14, 2013




i Chose the cannon to do for my pixel art because it is going to be an important tower in my gameplay and because throughout future artwork i will be something that i can add to other things like a castle or an example of chat a map may look like. using the pixel art was fairly east, but time consuming. it is interesting to see how everything comes from the same basic shapes

Wednesday, October 9, 2013

in my updated logo i added a bevel and a shadow around the circle and an inner showed to make it look more crisp and clean, i also changed one of the axes to look similar to to the other as long as finding better quality pictures so they look cleaner and crisper as well

Thursday, October 3, 2013


the thumbnail I thought put the most thought into was number 7, I felt that the axes that looked similar to the 2 factions in the game with the title against the old paper giving it a sense of time.
when I do further work on my logo I will add effects to the outer circle, maybe adding a shadow.
for  animations I could make the axes flying into the circle as if they were thrown and maybe debre coming off the circle.